'Craps' is
a game that can be as simple or as complicated as you
desire. Everything depends on the bets you're placing.
At its core,
is a table game played by several players, with one of
the players (the one who rolls the dice) called the "shooter."
It involves the shooter rolling the dice, and all of the
players betting on the numbers that come up or don't come
up. Players place bets before the shooter rolls the dice.
The shooter's first roll of the dice is called the
"come out roll." Before this, players place
what are called "pass line bets." The outcome
of these bets depends on what the come out roll will
be. Pass line bets are immediate winners if the come
out roll is 7 or 11, and they are immediate losers if
the come out roll is 2, 3, or 12. As for the remaining
numbersa?"4, 5, 6, 8, 9 and 10a?"they become
the "point" if they come up. If the shooter
rolls the point, he or she must continue rolling the
dice until either the number identified as the point
OR a 7 comes up. If the point comes up before 7, all
pass line bets win. If the opposite happens, all pass
line bets lose. Either way, nothing will happen in a
game of craps until one of these two numbers appears,
so there's a theoretical chance that the game could
continue all night. It adds to the fun!
Here are the most basic bets you can make in a game
of craps, as well as their payoffs:
Pass Line - these bets win on a come
out roll of 7 or 11 and lose on a come out roll of 2,
3, or 12. If a number other than these appears, it becomes
the point. Pass Line bets win if the shooter's next
roll produces the point before 7, and lose if a 7 comes
up before the point. Payoff is 1 to 1.
Don't Pass Line - the opposite of
a Pass Line bet. Don't Pass Line bets win if the come
out roll is 2 or 3, and lose if the come out roll is
7 or 11. If the come out roll is 12, the bet becomes
a "push" and the player gets his money back.
If a number other than 2, 3, 7, 11, or 12 appears, it
becomes the point. Don't Pass Line bets win if the shooter
rolls a 7 before rolling the point, and lose if the
opposite happens. It is important to know that Don't
Pass Line bets can be removed or reduced while the shooter
is rolling for the second time. Payoff is 1 to 1.
Come Bets - Come bets are almost the
same as Pass Line bets. Think of them as Pass Line bets
happening once again in the same round of craps. Players
place Come Bets after the point has been established
by a come out roll. As with Pass Line bets, Come Bets
win if the shooter's next roll is 7 or 11, and they
lose if the shooter's next roll is 2, 3, or 12. If the
shooter's roll is 4, 5, 6, 8, 9, or 10, that number
becomes the "come point." Come Bets win if
the shooter rolls the come point before a 7, and lose
if the opposite occurs. Come Bets cannot be changed
or removed. Payoff is 1 to 1.
Don't Come Bets - As you might imagine,
Don't Come Bets are almost the same as Don't Pass Line
bets. Again, players place these bets after the initial
come out roll. Once the point has been established,
Don't Come Bets win if the shooter's next roll is 2
or 3, lose if the roll is 7 or 11, and push if the roll
produces 12. If the roll produces 4, 5, 6, 8, 9, or
10, that number becomes the come point. Don't Come Bets
win if the shooter's next roll produces a 7 before the
come point, and lose if the opposite happens. Don't
Come Bets, like Don't Pass Line bets, can be changed
or removed after being placed. Payoff is 1 to 1.
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